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	<title>Italy &#8211; European Organization for Gaming Law</title>
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	<title>Italy &#8211; European Organization for Gaming Law</title>
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		<title>ONLINE MARKET LICENCING UNDERWAY IN ITALY</title>
		<link>https://eogl.eu/2018/03/01/online-market-licencing-underway-in-italy/</link>
		
		<dc:creator><![CDATA[aleksandra.jankovic]]></dc:creator>
		<pubDate>Thu, 01 Mar 2018 09:26:16 +0000</pubDate>
				<category><![CDATA[EOGL]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[channelling rate]]></category>
		<category><![CDATA[due dilligence]]></category>
		<category><![CDATA[Gaming Bill]]></category>
		<category><![CDATA[GGR taxation]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[open licencing]]></category>
		<guid isPermaLink="false">http://www.eogl.eu/?p=1514</guid>

					<description><![CDATA[After several delays, Italy has officially initiated the public tendering procedure for distribution of online gambling licences to the interested parties worldwide, which will last until March 19. Although some of the most relevant international operators had&#46;&#46;&#46;]]></description>
										<content:encoded><![CDATA[<p>After several delays, Italy has officially initiated the <strong>public tendering procedure</strong> for distribution of <strong>online gambling licences</strong> to the interested parties worldwide, which will last <strong>until March 19.</strong> </p>
<p>Although some of the most relevant international operators had already entered the Italian market, in light of this news, substantial portion of the so-far absent Industry’s leading names are also interested in entering the national market. Given the players are less and less attracted by the unlicensed offering, this process will result in increased percentage of channelling of online services, backed by very strict criminal penalties and fines. Here are the key changes to be introduced by the announced licencing procedure: </p>
<p><strong>NUMBER OF LICENCES:</strong> It is planned that a total of <strong>120 licenses</strong> will be awarded on a “first come first served basis” with no bidding process. However, we will probably be witnessing the case where at least 1/3 of planned licenses are to be awarded to the existing operators whose licenses had previously expired. Therefore, a total of <strong>€24 million</strong> could enter the nation’s budget only from the application fees.  </p>
<p><strong>ELIGIBILITY TO APPLY:</strong> Interestingly, the eligibility does not mention particular types of entities as the only ones eligible to apply. However, each interested operator without any of the European online gaming licenses (in Italy or another <strong>EU or EEA country</strong>) and with a turnover under <strong>€ 1.5 M</strong> during the last 2 years will need to post an additional two-year warranty payment in this amount. Each interested operator must be in the <strong>official list</strong> authorised by Agency of Customs and Monopolies or hold an <strong>evidence</strong> issued by the government of the nation in which they have a registered or operational office.</p>
<p><strong>TYPE OF SERVICES COVERED:</strong> All the games recognised by Italian legislation and which are not subject to exclusive licensing regime. In practice, we are speaking about an <strong>“umbrella” type of licencing regime</strong>, with sports betting, horse betting, casino, poker, skill games, fantasy sport, bingo, bets on virtual events included. <strong>Technical approval for each type of game</strong> is to be mandatory once the license had been awarded.  </p>
<p><strong>LICENCING FEE:</strong> The <strong>one-off</strong> fee has been set at <strong>€ 200 k</strong> per granted licence. Additional <strong>€ 100 k guarantee deposit</strong> will be mandatory for any EU or EEA-based legal entity. </p>
<p><strong>LICENCES VALID UNTIL:</strong> December 31st,2022.<br />
<strong>KEY EVALUATION CRITERIA:</strong> Operators will be judged on their <strong>technical, IT and organisational</strong> know-how, as well as <strong>financial</strong> and <strong>operational</strong> stability.</p>
<p><strong>DURATION OF THE LICENCING PERIOD:</strong> Once all the applications are filed and the licencing application window is closed, we will be facing a probable <strong>3 to 5 month-period</strong> from the application to the award of the licenses, which in practice means until the <strong>end of September.</strong></p>
<p>It is worth mentioning that, back in 2016, the Italian gambling market had already exceeded the <strong>€ 1 bn.</strong> figure of income generated. In terms of the 2017 GGR figures, the Italian sports betting market, having generated the <strong>€ 556 million</strong> of gross income, saw a <strong>59% increase</strong> when compared to 2016.</p>
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			</item>
		<item>
		<title>ITALY SIGNIFICANTLY RISED BUDGET INCOME BY INTRODUCING GGR TAXATION</title>
		<link>https://eogl.eu/2017/04/21/italy-significantly-rised-budget-income-by-introducing-ggr-taxation/</link>
		
		<dc:creator><![CDATA[aleksandra.jankovic]]></dc:creator>
		<pubDate>Fri, 21 Apr 2017 10:26:55 +0000</pubDate>
				<category><![CDATA[EOGL]]></category>
		<category><![CDATA[channelling rate]]></category>
		<category><![CDATA[fair taxation]]></category>
		<category><![CDATA[GGR taxation]]></category>
		<category><![CDATA[Italy]]></category>
		<category><![CDATA[online gambling]]></category>
		<category><![CDATA[open licencing]]></category>
		<guid isPermaLink="false">http://www.eogl.eu/?p=258</guid>

					<description><![CDATA[The Online Gaming Observatory of the Milan Polytechnic University revealed that the Italian gaming market has grown exponentially in 2016. After a long period of turn over taxes, Italy introduced GGR taxation of gaming activity about one&#46;&#46;&#46;]]></description>
										<content:encoded><![CDATA[<h3>The Online Gaming Observatory of the Milan Polytechnic University revealed that the Italian gaming market has grown exponentially in 2016.</h3>
<p>After a long period of turn over taxes, <strong>Italy</strong> introduced <strong>GGR taxation</strong> of gaming activity about one and a half year ago and significant results appeared almost immediately &#8211; the online gaming market contributed US$267 million in 2016 to the state budget, a 21 percent increase from the previous year.</p>
<p>As revealed by Totally Gaming during an interview with <strong>Christian Tirabassi</strong>, senior partner at Ficom Leisure, the Italian gaming market is now the second largest in Europe after the UK, which is considered the global benchmark for the gaming industry (according to the Focus Gaming News).</p>
<p>“<em>This growth was achieved on account of the differences in regulating the gambling industry in Italy. The model carried out by the Italian Gaming Authority (ADM) was built through dynamic regulation that progressively strengthened the foundation for the development of the sector through blacklisting and inhibiting 6,000 dot-com websites,” he added. “This act led the leading international suppliers of online gaming software to deny their services to unregulated operators acting on the Italian market. The objective was to make the Italian legal gaming market more competitive and attractive compared to illegal gambling. Doxa Research Institute reported that the legal sector is increasing at the same time that the illegal sites are getting down. The online gaming market contributed US$267 million in 2016 to the state budget, a 21 percent increase from the previous year.</em>” concluded <strong>Tirabassi</strong>.</p>
<p>In the same time, taxes on winnings are subjects of personal annual income taxations and additionally contributed to the growing market.</p>
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